World in the Satin Bag

Fantasy Clichés: The Good, the Bad, and the Published (Part Two)

In the last part of this, I talked about whether or not clichés are bad. Now it’s to the discussion of whether or not fantasy clichés have any influence on publishing, in my opinion. My short answer is: well, yes, but… The “but” is the important part. While it is assumed by some that publishers are on the lookout for the next original fantasy novel, the reality is that they’re just looking for well written novels. That’s it. Sometimes they get it right, and sometimes they don’t. Publishers don’t care if you think that your novel is the most original thing since Tolkien. They’ve heard the same ego trip before and, at this point, it’s a bit stale. It doesn’t matter how original you think your novel is, because it’s not. Unique, sure, but not original. And that’s the important part. The best fantasy novels, as I mentioned before, aren’t ones that are claimed to be original by the author (who is almost always wrong and is almost always writing obviously clichéd fantasy trash); the best fantasy novels are ones written by authors who take clichés and make them their own. Publishers, again, are not concerned with whether or not your fantasy novel is cliché, because it already is by default. What they are concerned about is whether or not your novel is interesting, well-written, and worthy of the paper it may potentially be printed on. If a publisher doesn’t think it can sell your work, then it’s not going to take it. Period (with rare exception to those small presses that are less interested in sales and more interested in purely unique stories; such places have a tendency to focus their attention on matters of style and the nature of the content than on anything else). Having said all that, there really is little to be concerned about in regards to clichés. The only time one should be concerned is if their work is a direct ripoff of something already told, or if the clichés are made exceedingly obvious by poor execution. What this means is that you probably shouldn’t retell Tolkien’s LOTR series and you probably should avoid having Tolkien elves who live forever and act like Spock. Of course, you can still get published with these sorts of things, but I suspect that has more to do with a well-crafted plot than anything else. There is, of course, a problem with all this. We all have different opinions on what constitutes good execution. A lot of novels that are quite obviously cliché have been published, and quite a few have been rather successful. What does this say about the publishing world? I don’t know, to be honest. Those novels sell, so perhaps what it is saying is that publishers are simply following the money. As long as we buy the books, they’ll keep making them. So while many fantasy purists and junkies may find the clichéd forms of fantasy to be trash, but such folks aren’t necessarily the largest demographic for fantasy. They’re the folks who read the stuff that sells well, but not always well enough to get onto the bestsellers list. Perhaps the question to ask about all this is whether or not fantasy clichés are a good thing in the publishing world. What do you think? Are the more cliché forms of fantasy literature necessarily lesser forms (in the same way that media tie-ins)?

World in the Satin Bag

Show Review: Dollhouse (Ep. 2)

The second episode of Dollhouse was released last Friday and I have a few thoughts. Firstly, I’m not giving up on the show just yet, but there are certainly some serious things working against it. Whedon is a brilliant storyteller, there’s no doubt about that, but Dollhouse is suffering from something I’d like to call “sitcom-ism.” The story is developing slowly, at best, and the episodes thus far feel disconnected from one another when, for a show of this type, they should be following a noticeable plot-arc. The first episode was a throw-away, one which Whedon and the producers could toss out there to establish the central idea and let us know what is going on. The problem, however, is that the first episode shouldn’t have been a throw-away. Whatever the FOX folks did to the first episode may have irreparably damaged the Dollhouse franchise. The second episode probably should have been the first, because what it did was bring in an interesting story that, quite frankly, should have been a part of the whole idea in the first place. What happens when a company that imprints memories gets a glitch in the system and one of it’s “products” goes haywire? Well, the answer to that is more interesting than the questions posed in the first episode; and that is the problem. Dollhouse, essentially, is suffering from a problem of disconnection, where the episodes have connections that seem forced rather than fluid. Story lines that should be highlighted are given undeserved lesser treatment; the second episode pretty much established the first as a pointless waste of space. Yeah, we got to meet Echo and a couple of important characters, but now the story is conflicted by the disconnection between the Echo story and everything else. Whedon tried to bring them together, but thus far it isn’t working. I want the Alpha story (the rogue doll) to become more important, but as of right now, it isn’t. It’s there to add back story and conflict that isn’t conflict at all. Perhaps I’m being harsh about Dollhouse, but I feel somewhat cheated at this point by Whedon. Firefly was brilliant: it never failed to highlight the important parts, or the most interesting parts. But Dollhouse isn’t Firefly. It is missing something that Firefly had: charm and cohesiveness. I’m not ready to give up on it yet, though. I’m hoping that the third episode will resolve some of the problems I see. I know sometimes it can take a while for a good show to come into its own. Perhaps that is what is happening here. To be honest, I think that Dollhouse could have benefited from a two-hour opener, much like Firefly seemed to benefit when seen on DVD. Generally I hate those two-hour deals, but I think it’s possible it would work here. What thoughts do you have on this? What do you think about Dollhouse?

World in the Satin Bag

How Not To Sell Your Fiction

Since I haven’t a clue how to actually sell fiction–considering that I haven’t done so myself–I can at least talk about the reasons why you won’t sell your work–assuming, of course, that selling your work is your intention.How do you go about not selling your work? Well, these are some pretty good reasons: You Don’t SubmitPretty obvious, right? If you don’t submit, you won’t be published, unless by some freak accident some random editor sees some of your writing and comes to you. But we’re talking some seriously absurd odds here–worse than anything NASA can come up with. You Can’t Take CriticismI’ve mentioned this before primarily because it’s something I think is enormously important for any writer to be able to do. If you can’t take criticism, you can’t improve your craft. People who criticize your work aren’t doing it to be mean (well, some of them might be, but good people aren’t). The best way to improve is to pay attention to what others say about your work. What do they perceive to be weaknesses and strengths? You don’t have to agree with all of it, but you wouldn’t have let them read it if you didn’t care about their opinions, right? You Don’t Follow GuidelinesEditors don’t put submission guidelines on their websites simply to torture new writers with the “complicated” nature of formatting, etc. No, editors put them up to make their lives easier. You’re not the one reading hundreds or thousands of submissions for every publication. It’s bad enough for the short story market and it’s even worse for the novel market. Follow them. The last thing you want ruining your chances is your inability to double-space. You Don’t WriteDuh. Do I even need to explain this one? You Make Death Threats or Other Career-Sabotaging ThingsRemember the whole Kevin W. Reardon/Cole A. Adams thing? If you don’t want to sell your work, I recommend sending death threats to editors. Guaranteed results. Just like with Mr. Reardon, who has, at this point, been put into every editor’s book of folks to banish to the depths of writing obscurity–since I’m sure he won’t be obscure in the realm of authorial conduct. You DieDon’t. It’s generally a good idea to live. Otherwise someone else has to sell your work.  It doesn’t count if someone else sells your work, because you’re dead, and dead people don’t generally care if they achieve fame post-mortem. You Let Evil Wombats Store Your WorkThere’s a reason why they’re called evil wombats: they take unsuspecting writers’ work, print it, delete it, and then shred it into tiny pieces right in front of you. I don’t know why, that’s just the way it is.  They’re evil…and wombats.  That’s a double whammy right there. And there you have it. What do you think? Got any suggestions? Leave a comment!  And as always, feel free to digg it, stumble it, or submit it to your favorite social bookmarking site.  Anywho!

World in the Satin Bag

Fantasy Clichés: The Good, the Bad, and the Published (Part One)

Recently over at Dragon Federation (the quite awesome new site for SF/F blog reviewers and their fans can hang out and tip back a few imaginary beers) SparklingBlue brought up an interesting topic that I have discussed before, but haven’t really delved into: I was wondering your opinion on the subject of clichés in fantasy–are they a good thing or a bad thing; and will a book still sell even though it has what is considered cliche in fantasy? The problem with fantasy fiction is that it is, by default, a clichéd genre. Very little, if any, original fantasy is being written today. What is being written is fantasy that utilizes interesting methods of retelling old ideas, revitalizing classic fantasy creations, etc. I’ve said similar before, and I often get lambasted for doing so. Why? Because readers of fantasy don’t like to have their genre criticized for what is a reality. Fantasy is incapable of escaping its mythic roots, as much as it tries–contemporary fantasy and magical realism are really as close as you get to an escape, and even then it’s only a faux escape hidden under flowery language or the intensely strange. It is embedded into the mythology of thousands of years of human history and equally as embedded into the exceedingly long, and truly astonishing history of literature. From the dawn of the written form (whether as words or pictures) we have been telling stories of gods, monsters, magical beings, and heroic journeys. Obviously these are some of the most cliché elements of fantasy, but I’m using them to make a point, because most fantasy uses some or all of these in some capacity or another. Some call the things I refer to as clichés “tropes,” which is pretty much the same thing in terms of literature (which seems to have its own dictionary in much the same way that science does, apparently). Whether they are tropes or clichés, these elements, whatever they may be, are built into the fabric of the fantasy genre. It is incapable of disentangling itself from its history and easily as incapable of disentangling itself from its commonplace parts. This is why the notion of “original fiction” is, by default, nothing more than a noble gesture. Fiction is only original in the sense that a particular author manages to do something different with an old thing. Some might argue here, however, that science fiction is a genre of the original; the problem with this assessment is that it assumes ideas are the same as plots, characters, etc. Science fiction is only original in that it sometimes invents new things that are separate, in some capacity, from the body of literature that precedes it. This has a lot to do with the fact that science fiction is as embedded into the present as fantasy is embedded into the past. None of this is necessarily bad. To get upset over this reality–that fantasy is a cliché genre by default–is like getting upset over finding out that ice cream and frozen yogurt come from cows at some point down the line. But clichés make a work crappy, right? Well, no, not always. Clichés are bad news when: There are a lot of them. The author fails to do something different with old concepts. The author tries something sadly obvious to make it seem like he or she is being original (having elves and calling them bingles instead, for example). The above list isn’t set in stone, though. But we’ll leave that to the next post, which will address the publishing side of all this. For now, I’ll stick with whether clichés are good or bad. The thing about clichés is that they are perceived to be bad when they are written poorly. It becomes pretty obvious when reading a book that the author didn’t care enough to try to mask his or her use of clichéd elements. You’ll find elves and wizards doing what they’ve always done in fantasy and the reader (us) is left wondering: why did I bother with this crap? Good writers try to write clichés in a way that doesn’t draw attention to the fact that you’ve seen it before. A prime example, I think, is Karen Miller (author of The Innocent Mage and The Awakened Mage). With these two novels, Miller succeeded in avoiding the instinctual drive towards originality by taking several clichéd elements and writing them in a way that doesn’t automatically draw the reader’s attention to the fact of their commonality. Her work takes clichés like prophecies and magic and spins them on their head. Instead of just another story of the chosen one rising up and winning against the evil bad guy, Miller gave us a story in which the chosen one is not at all what one would expect, and someone without any interest in matters of prophecy, magic, higher culture, etc. Her use of magic, too, avoids the cliché all-too-prevalent in fantasy (the white-haired or old wizard mentor) and instead twists magic around, making it dark, but necessary. There are few, if any, super-powered ninja wizards running around blasting holes in the moon. And Miller may be one of the few fantasy authors with the ability to write dialects into dialogue. Her main character, Asher, speaks with a clear type of accent, and the she writes his dialogue draws us into that world of peasantry and class conflict. All this is to illustrate the point that one doesn’t have to be original so much as unique. Yes, those terms are different. To be original is to precede all others, to be the first. To be unique is to be radically distinctive. Miller, I believe, is just that. And I think that will conclude this post. In the second installment I’ll talk about how the nature of clichés influences publishing (as I see it). If you have an opinion on this, feel free to let me know in the comments!

World in the Satin Bag

Interview w/ Chris Howard

I recently reviewed Chris Howard’s Seaborn and asked him for an interview, which he graciously agreed to. Here is the result: First, thank you for doing this interview. Could you tell us a little about yourself (a bio, if you will)? I write science fiction and fantasy novels and short stories, and I also paint and illustrate in watercolors, ink, and digital. Seaborn is my first published novel–it came out last July from Juno Books, and I’ve completed two more in the same setting, Saltwater Witch and Sea Throne. In terms of time, I’ve been writing for years, but it’s only in the last five years that things have taken off, and 2007 is when it all came together. I got my first book contract, got an agent, won the Heinlein Centennial Short Fiction Contest (amateur division). I also love technology. I’m software engineer–have been for a long time–but as an author, I love the use of technology to get the word out. I love Twitter, Facebook, blogging, podcasting, web comics, all the ways technology can help readers–entire communities of them–find and interact with an author or illustrator. Do you have any upcoming projects you’d like to talk about (new books, comics, etc.)? Can you tell us a bit about them? Quite a few. I have pen and ink work in the next issue of Shimmer Magazine. After completing three novels around Seaborn, I’ve moved inland with a whole new set of characters, actually a new setting, new world, new time, new everything. I’m about twelve chapters into this one, expecting to finish around April. I spent the last couple months of 2008 writing short stories, mostly SF, and I’m submitting and trying to get them sold. There’s also my weekly web comic Saltwater Witch (linked from http://www.SaltwaterWitch.com), which allows me to move on to new stories, but keep my feet in what’s probably my favorite world and set of characters–Kassandra and all the others. Who are some of your favorite writers from the past and present? Were there any writers that had a significant influence on your writing? If so, why? Also, what are some of your favorite books? I have a lot, but to pull a few out and make a list: Frank Herbert, Lois Bujold, Caitlín R. Kiernan, Richard Morgan, Neal Stephenson, William Gibson, Neil Gaiman. Growing up, Frank Herbert’s Dune–and I’d include the next three, Messiah, Children, God Emperor–just blew me away. I wore out copies of the books. (Dune’s influence on the world building in Seaborn has been pointed out, and sort of stealing from one Seaborn reviewer, I’ve been using “Dune meets The Little Mermaid” as the high concept for the book). Favorite books–most of these are on my re-read every few years list: Neal Stephenson’s Diamond Age, Connie Willis’ To Say Nothing of the Dog and Passage, Caitlín R. Kiernan’s Murder of Angels, Lois McMaster Bujold’s Curse of Chalion, William Gibson’s Pattern Recognition. What are you currently reading, what did you just finish reading, and what do you plan to read in the near future? I’m currently reading a couple books, Paul Melko’s Walls of the Universe, Roberto Bolaño’s 2666, and I ‘m about to start a couple more: Marie Brennan’s Warrior, and Caine Black Knife by Matthew Stover. I just finished re-reading Dan Simmons’ Hyperion and Richard Morgan’s The Steel Remains, which was outstanding (I’m also a Takeshi Kovacs fan). You’re published with Juno Books, which, until recently, was a relatively small publishing venue (or still is). Did you always intend to send your work to a smaller press? What are some advantages you think come with being published by a smaller press? (What was your experience like with Juno?) Right off, I’ll say–so far–Juno Books is the best thing that ever happened to my writing career. For those who haven’t heard, Juno Books is now an imprint of Simon & Schuster’s Pocket Books division, still focusing entirely on fantasy novels with strong female protagonists. (http://www.juno-books.com). I didn’t really think of Juno as a small pub as much as I thought of it as a serious publisher, a publisher who would get my books on store shelves, who took the business seriously, who made room for new authors, room for something different, room for chance–taking good kinds of risks. I liked the books Juno Books editor Paula Guran was releasing. I bought them, I read them, and what I was writing seemed to fit. Juno’s part of Wildside Press, and I’ll add that everyone at Wildside, Prime Books, Fantasy Magazine–Sean Wallace, Stephen Segal, Cat Rambo, Tempest Bradford, and everyone else that I’ve met or worked with over the last couple years is passionate about books, publishing, storytelling, art, and there are a bunch of small and medium-sized publishers with the same passion, releasing great books, short stories, anthologies, and magazines. I think it’s really about the passion, the ability to push the edge, and the ability to get books into readers’ hands, not necessarily about the size of the publisher. As far as differences–and with my limited publishing experience, here’s what I think: with smaller pubs there are some clear advantages and disadvantages. Bigger publishers are just going to have more money, manpower, and clout in the industry, and that influences where and how books are reviewed, picked up by bookstores–indies to chain stores. A bigger pub in most cases means a bigger advance on royalties. With a smaller pub you may get more of your editor’s time. With a smaller pub you’re probably going to get from contract signed to the shelves faster, in my case a little over a year, in an industry where the norm is eighteen months and sometimes two years. There are outstanding editors in the smaller publishers, but there are more of them at the large pubs, with assistants, and publicists and contract copyeditors, and marketing channels wide enough to float barges of books down. Seaborn seems to take quite a lot of inspiration from

Scroll to Top