August 2011

Book Reviews

Book Review: Hexed by Kevin Hearne

Finally we have an urban fantasy author writing about something other than werewolves and vampires devoid of their mythological undercurrents.  Kevin Hearne’s Hexed takes us back to the roots of all the mythological creatures which have dominated much of fantasy for hundreds of years, but with a welcome change of scenery. Hexed follows Atticus O’Sullivan, one of the last remaining Druids in a world in which all of our myths and religions are “true.”  Gods roam the Earth, the Virgin Mary sometimes shows up to help the homeless, and witches wreak havoc.  It’s that last group which has caused Atticus a lot of grief.  He and a local coven of witches have crossed paths before, and people have died as a result — mostly the witches.  But all that is over with now, because a new threat, the Bacchants, has shown up in Arizona to take the city of Tempe for themselves by crashing it deep into the worst of human selfishness and debauchery.  And the best allies are sometimes you most recent enemies… I keep saying that I am not an urban fantasy fan, and then I read a really good urban fantasy book like Hexed and have to eat my words.  Hearne’s novel is simply a great deal of fun, and it’s also quite refreshing. While many of the stock urban fantasy “creatures” are present here, the novel itself avoids doing the same old nonsense, perhaps because the main character is an Irish Druid instead of a tramp-stamped clone.  Atticus as a character is not only “new” — in the sense that his character “type” hasn’t been seen very often — but also fascinating.  Hearne writes him with a modest sense of self-confidence, which I found rather endearing.  Here is a character who has an extraordinary amount of power, who occasionally gets a little cocky about it, but knows when he’s been outmatched (though he wouldn’t tell his enemies as much, seeing how that would be stupid).  Since we’re in his head, however, we get to learn who Atticus is in a very intimate way, a feature that gives Hexed an extra edge.  First person is hard to do, too, but Hearne manages it with flare.  (One example of “flare” I can’t help bringing up, even if it’s not the best written of Hearne’s near-nerdfests, is when Atticus and Oberon, his canine companion, have a brief discussion pertaining to why a local road is suspiciously like Mos Eisley; if you don’t get the joke, then something is wrong with you.) One of the other interesting aspects of Hexed is how Hearne has taken most, if not all, of the major or memorable forms of religion and inserted them firmly into the real.  While Atticus “worships” (though that’s the wrong word) the Celtic gods of his origin, others adhere to a strictly Abrahamic faith (Christianity primarily), while still others stick to their Native American or “dead religion” roots.  I couldn’t help finding it endlessly amusing, especially when traditional figures of the various faiths make an appearance in Hearne’s book (such as the Virgin Mary, various Celtic gods, and plenty of mentions of the Norse varieties).  Most interesting is what the book suggests about the various human myths:  that co-existence is not that far from possible, so long as you accept that a world which takes the supernatural at face value would inevitably present the supernatural as strangely less-than-powerful than our ancestors seem to remember them.  Hearne’s world is one in which gods can die, albeit with great difficulty.  They all have weaknesses, and many of the gods, true to their mythological nature, play power games to off one another (just as humans do, which perhaps explains why so many of our various versions of mythological faith are about gods and creatures that are suspiciously human in personality).  Placing Atticus in the middle of this, in the field of the mortals as opposed to the realms of the gods, lets us imagine (and see) what surviving in a world of vindictive and egotistical deities is really like — granted, with a heavy dose of humor and snark. The only things that presented problems for me as a reader were:  a) the way Atticus sometimes presented information; and b) the distinct feeling that there was supposed to be a book prior to this that I hadn’t read yet.  The former is a result of the first person narration, which occasionally falls prey to matter-of-fact telling in chapters.  Atticus reminds us too often of details we need to know, without attempting to find other ways to convey the same information; these moments sometimes pulled me out of the story, but they also bothered me because they reflect the fundamental flaw of the first person narrator:  namely, that presenting information in FP is uniquely challenging if one intends to avoid the pitfalls of telling. The latter is a problem that the publishers should have fixed from the start.  Hounded, which precedes Hexed chronologically, should be read first, something which I could only find by comparing publication dates.  Some of the events that happen in that book are at play, at least peripherally, in Hexed, and most of those events shape Atticus in ways which become important to later volumes.  While jumping into the middle doesn’t detract from the strength of Hearne’s story, I would still avoid doing so in exchange for a better reading experience. But don’t take the previous two paragraphs as a reason for avoiding this book.  Unless you dislike first person narration, Hexed‘s main character is a joy to read.  Perhaps the only thing lacking for Atticus is character development (in terms of “growth” as opposed to “presentation”).  But what I learned about him by the end of the book allowed me to see Hexed for what it is:  a darkly humorous game of fiddling with the encyclopedia of myths that have and continue to dominate our modern world.  Atticus comes through as a strong character with a fun personality; the

SF/F Commentary

Writing: It’s Really About Winging It

I’ve been following Mark Charan Newton’s blog for some time now.  He’s the author of Nights of Villjamur, City of Ruin, and Book of Transformations, an environmental activist, reviewer, and too many other things to put in a post without wandering into random topics.  He recently posted an interesting response to a Guardian article about Tobias Wolff, from which I draw the following quote: While I’m in no way intending to put myself anywhere near Wolff on an achievement level, I can really agree with his statement about faking it. Every single time I sit down to write, I feel like I’m winging it. From all the research I do to watching all the reviews come in, it still doesn’t feel real. Those poor Amazon reviews seem like a plot to expose me by those who know the Truth. I should be just as humble about what I will write below, as I am even less accomplished than Newton in my writing career (a couple of short fiction sales, no novels with agents, and a long list of rejects for stories I am told are quite good — thanks Adam). The interesting thing about writing is how muddled the field has become.  There are so many classes and workshops and books about the process of writing that the reality of the writing process seems to have gotten lost.  Everything about writing is about “faking it” or “winging it.”  Fiction is always already a symptom of overactive imaginations, its very formation founded in the campfire dramas and ancient mythologists who made up lofty explanations for the strange world in which they lived and the great heroes and monsters that inhabited it.  We keep this tradition going by telling stories about people that don’t exist (or about people who do exist, but have become caricatures of their former selves).  Some of us make up our own mythologies and worlds (such as Newton and myself), while others wander into the realm of the everyday or the extraordinary of the real world (the good, the bad, and the ugly). And at the end of the day, there aren’t any rules or standards for the writing process beyond the arbitrary ones we set in regards to the language itself — and many authors break that too by providing stories written in various kinds of non-standard English (Nalo Hopkinson and Tobias S. Buckell, for example, use different version of island-based dialects in their work).  So when writers get down to talking about their successes, of which I have very few, I think they are exposed to the inadequacy of the method:  that is that we can’t exactly say “why” we have succeeded, except to say that someone liked whatever it was we wrote. There are no hard and fast rules of writing.  There is no magic advice that holds true for everyone.  Some say to be a writer, you have to write all the time, but plenty of writers do the exact opposite and do just fine.  Do this, or that, or do both at the same time, at different times of the day, half on a Tuesday, three times on a Friday, and never on a Sunday unless it’s the 1st of the month…when it comes down to it, we’re just making it all up — the rules, the stories, the methods, our styles, etc. I suspect that the more accomplished a writer becomes, the more able they are to put a brick wall in front of that part of themselves that reminds them of their obliviousness.  You’d have to, right?  Because to spend your entire life thinking that this might be the day someone figures out you’ve tricked them into thinking you’re a good writer…well, that would suck.

Book Reviews

Book Review: Sword of Fire and Sea by Erin Hoffman

Erin Hoffman’s debut novel is a traditional high fantasy romp formed from the ashes of a collaborative project.  It’s origins are a bit unusual in a field of secondary world fantasies created by individuals with Tolkien on the mind, and the effort to move beyond the collaboration shows in the development of the world’s magic system, mechanics and all.  As a novel, Sword of Fire and Sea leaves something to be desired, but as a fantasy adventure, it hits all the right marks. Vidarian, a reputable ship captain, gets caught up in a complex web of magic-wielding priestesses when he reluctantly agrees to ferry fire priestess Ariadel to a safe haven.  There, the priestesses hope, the Vkortha, their mortal enemies, will not be able to find Ariadel, whose abilities might threaten Vkorthan power.  But the journey takes Vidarian and his crew through dangerous waters, where pirates and sorceresses await.  Yet more shockingly, the journey reveals a destiny that Vidarian never knew he had, one which puts the fate of the world in his hands:  in the end, he will have to choose between one future and another, digging through centuries of myth and legends to find the right “choice.” One the interesting things about Hoffman’s novel is its bipolar adherence to the traditional forms of fantasy.  While at the heart of the narrative can be found a cliche “chosen one” story in the form of Vidarian, the narrative also takes away the security of knowing what is the “right choice” for the mythical figure.  Vidarian not only must choose which future is the right one for his world, but he must also do so without knowing for sure which choice is the right one, all while fending off Imperial soldiers who want to prevent him from making any choice whatsoever and others who want him to choose one path or another.  The novel never betrays its answers in this regard, which might help boost it above other high fantasy novels floating out there. But beyond that, Sword of Fire and Sea is essentially an adventure fantasy akin to the adventure novels of the romantic period.  There isn’t anything wrong with this, but it is important to recognize.  A great deal of the novel is occupied with action:  ships in combat, the heroes fighting back enemies of various shapes and sizes, heavy uses of magic, searching for enormous mystical creatures and combating unknowns.  Thankfully, the novel avoids the pitfalls of D&D dungeon crawlers.  While the characters do have to “collect things” in order to succeed in their mission, Hoffman avoids making such collecting about fighting back nameless, faceless monsters in “secret places” (a.k.a. a dungeon or magical forest).  The people involved in stopping Vidarian and Ariadel are the very people one wouldn’t expect to turn their backs, which adds some depth to a novel which doesn’t show itself as particularly “deep” (as most adventure novels don’t, even when “depth” does exist). In many respects, Hoffman’s balance between adventure, manipulated cliche, and character make for a compelling novel that is a lot of fun to read.  Personally, I am not an adventure fantasy fan, and I have a very short leash for the trappings of the fantasy genre.  But Sword of Fire and Sea navigated those trappings in a way that allowed me to get lost in the excitement.  If not for all of the characters being adults, you might expect this story to show up on your young adult shelves, enticing teenagers (and the adults like me who sometimes pretend to be teenagers) with its magic and wonder.  There’s something to be said about the way we read YA fantasy, as opposed to fantasy marketed for an adult audience (in which teenagers undoubtedly implant themselves, because they like Tolkien and GRRM too).  But that’s something to think about later. The adventurous nature of Sword of Fire and Sea, however, is also where a some of Hoffman’s flaws can be found.  While enjoyable, the novel often moves too swiftly, jumping through significant moments of conflict to get the characters to the next “level.”  The result is a lack of tension for many important aspects of the novel.  Yes, Vidarian often must fight against unusual things, sometimes at overwhelming odds, but his success in these ventures sometimes feels too easy; he rarely sheds blood, or Hoffman allows her characters to escape.  One examples involves the fire priestesses, in which Vidarian and his companions learn and ugly truth and are trapped by the Vkortha.  Without much in the way of physical conflict, they manage to escape, taking flight in a gryphon-pulled basket that conveniently lay in wait.  There are other instances like this; each of them detracts from the worry we should have as readers that something might actually happen to Vidarian or his friends.  Of course, things do happen to them, but I would have liked some of the physical conflicts to take part in those “happenings.”  Largely speaking, the physical conflicts in Sword of Fire and Sea serve to maintain the adventure narrative. One other aspect of the novel which is given weak treatment is the growing romance between Vidarian and Ariadel.  Their relationship develops far too swiftly, the result of which is a strain on our ability to suspend disbelief.  Hoffman skips a lot of time early in the novel in order to avoid pages and pages of people walking on the deck of a ship, but more scenes between Vidarian and Ariadel might have helped show how they went from mere acquaintances to close friends to lovers.  Without such scenes, the romance comes out of nowhere and Vidarian’s motives for much of the last half of the book lack the power needed to justify his actions. Despite this, however, the book is a load of fun, and it does leave a lot of interesting questions to be answered in future volumes.  Unlike some traditional fantasy narratives, Vidarian’s stint as a “chosen one” ends in the first book, hinting that what will occupy

SF/F Commentary

Weird Tales: The Editorial Fiasco

There’s something troublesome about what is going on with Weird Tales.  Yesterday, Ann VanderMeer, the current-(no-longer)-editor of the magazine posted an announcement that she would not longer be editor.  More disturbing was the news that Weird Tales had been sold to another editor who seems to have purchased it in order to edit it himself (this fellow being Marvin Kaye).  The entire staff has been dropped, without much in the way of warning or transition.  Poof.  Done.  Over.  I’m sure there was something going on behind the scenes that we don’t know, but it doesn’t seem all that relevant when you consider the lack of professionalism going on here. To add insult to injury, apparently the first thing Kaye intends to do is launch a Cthulu-themed issue of Weird Tales, taking the magazine backwards many decades.  It’s almost as if they don’t care what Ann did for Weird Tales — dragging it out of the shadows of its past.  To be honest, I find myself agreeing with much of what Jason Sanford has already said on this issue: Which brings me back to what I mentioned earlier about Ann’s vision. Without a strong editorial vision a magazine can easily founder in the marketplace. Unfortunately, my take on Kaye’s vision, which is based on the type of stories he’s published in his anthologies over the years, is of someone in love with storytelling as it used to exist. The fact that his first issue as editor of Weird Tales will be “Cthulhu-themed” supports this view. I’m not alone in this thinking. On Twitter, John Joseph Adams was asked what he knew about Kaye and replied “Not much, but I would expect WT to revert to the magazine it was 30-40 years ago.” Warren Ellis echoed this by saying that Kaye is “clearly very retro in his tastes.” I simply don’t get why we need more Cthulu stuff.  There are so many anthologies already out there, and more hitting shelves every day.  I get that Cthulu is fun and classic, but isn’t the point of Weird Tales as it currently stands to get beyond rehashes of Lovecraftian thematics into other visions of the weird, macabre, bizarre, and downright strange?  And isn’t going back to Lovecraft and Cthulu and all these classic forms of horror and weirdness taking things in the wrong direction? It seems, to me, like a mighty dickish move.  I don’t know Kaye, so perhaps he has good intentions and things got out of control.  But a lot of readers of Weird Tales are already talking about cancelling their subscriptions and many others are practically in boycott mode.  If the last few years have taught us anything about the genre community, it doesn’t like it when someone else takes a dump on someone they like, even if the perception itself is inaccurate.  We just don’t like it. I guess this is farewell.  Sad, but true.  Ann will be greatly missed.  Maybe she’ll start a Weird magazine of her own one day.  That would be mighty cool, no?  (Hint hint to any company wanting to start a magazine and in need of a staff…) ——————————- P.S.:  I linked to Jeff VanderMeer’s blog primarily because I don’t know how long Ann’s post will remain up on Weird Tales considering how dickish it makes Kaye’s move seem. You all might also be interested in Warren Ellis’ take.

SF/F Commentary

WISB Podcast: Triple My Embarrassment By Picking a Third Dance

I’ve already apologized for putting off a lot of things I promised.  One of those things was the dance(s) I said I’d do if I reached my funding goal (over a month ago).  Since I met that goal, I’m required to provide a video of me performing Peanut Butter Jelly Time and the Truffle Shuffle.  But then my laptop died, taking with it my webcam and my only method for making those videos… That barrier has now been solved.  I went ahead and bought one from the store.  It’s a pretty good one, too (for the money).  Which leads me to the point of this post: In order to “pay you all back” for making you wait so extraordinarily long for an embarrassing video, I’ve decided to let you all select a third dance for me to do on camera.  It can be anything, so long as I can reasonably do it (or look funny trying) and it’s not vulgar (sorry, I’m not taking my pants off or anything like that). What would you have me do?

SF/F Commentary

Video Found: “The Doctor and I” w/ John Barrowman (Wicked)

I’m stealing this from SF Signal because I know my sister needs to see it.  She’s not a Doctor Who fan (in part because she’s a mutant from another galaxy), but if this doesn’t convince her that Doctor Who is the greatest science fiction TV show still running (poor BSG is no longer with us, after all), then I don’t know what will. Enjoy! P.S.:  To my sister — if you don’t enjoy this, we will no longer be siblings.  I will disown you like an evil overlord disowns his henchmen.  That means I’ll send you to your untimely death knowing full well you can’t defeat the good guy.  Or something like that…

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